Ai Zombies | Click View on Github and Download as Zip! Make sure to read this!
THANK YOU FOR DOWNLOADING AI ZOMBIES VERSION 0.16.3b http://youtube.com/leafized
Supported Maps: Highrise, Underpass, Rust, Terminal, Sub Base
https://github.com/leafized/Ai-Zombies/releases/ for the latest release download!
** MAKE SURE TO DELETE YOUR OLD FILE BEFORE UPDATING. THIS WILL CAUSE FUNCTION ISSUES**
0.2.5b LIVE CHANGE
[user interface]
- Cash will now have a twinkle effect when you get more or less points.
- Ammo will provide a faster update speed
- Changed the objective text to red
[ai settings]
- Changes to ai health, and point system
[store]
- Reworked some pricing to make it easier to afford, but harder to get in later rounds
- Reworked weapon pap system to provide a proper power boost.
[maps]
-
Subbase added at the same location as your original favorite ai zombies mode! (AIZ Extreme)
-
Changes to rust and terminal (zm spawns)
== OLD UPDATES! ==
0.2.0b LIVE CHANGE - Graphical Interface [User interface]
- New weapon UI
- This is a graphical overhaul, providing a cleaner ui for weapons and points!
- New Points UI
- A new hud was designed for displaying your current money!
- removed the ability to see other players money, as this information simply wasn’t needed.
- Round Progression Hud
- A round counter will now appear to the right of your screen.
0.16.3b LIVE CHANGE - Graphical Interface [User interface]
- New weapon UI
- Weapon ui will now display your primary and secondary weapon, with its ammo placed accordingly.
[store]
- Adjusted pricing math for pack a punc
[Drops]
- Internal drop overhaul is coming. Will be favoring a tactical flare instead of a waypoint
[Zombie Movement]
- Changes to how the zombies detect players, this helps with map compatibility
- Changed to movement progression.
0.15.0b LIVE CHANGE- IMPORTANT [store]
- Adjusted pricing slightly for pack-a-punch
- Adjusted huds for eye-candy.
[zombies]
- Fixed a bug causing the game to crash in early rounds. (this bug made the game unplayable for the time being.
[Maps]
- Underpass temporarily does not have a perk. This will be added in the next update
KNOWN BUGS :: CURRENTLY IN GAME
- Zombies may stack, i will be working around this.
- Console should be fixed, but if you notice something, tell me.
- When you die, your player may respawn and get attacked until the nuke drops.
- When there is multiple players, player will respawn at the end of each intermission. Not really game breaking, but worth mentioning.
0.14.0b LIVE CHANGE [STORE]
- Pack-A-Punch Added! (Terminal Only (until next update))
[AI]
- Multiple Models now, will make the gameplay more unique.
0.13.0b LIVE CHANGE [Drops]
- Fixed a small bug.
[Player]
- Added functions to prepare for Revive System.
[AI]
- Changes to AI speed, will now feel more natural.
- Changes will be made to models. They will have more than one model.
- Changes to the way an AI decides to move.
[MAP]
- Added Terminal as a map. BETA
0.12.2b LIVE CHANGE [Drops]
- Fixed a bug allowing a drop to activate regardless of if a user picks it up. This is due to the game automatically returning true if the variable is no longer defined.
- Fixed a bug relating to UI.
[Player]
- Tweaks to player
[AI Zombies]
- Changes to the way speed is handled.
- Changes to the animation played when an AI targets the user (Round Based System)
- Preparation for “Crouched” AI, which will spawn similarly to how dogs work in Zombies.
[General] Updated developer_settings.gsc
- Allowed for more customization
- Setup for user to be able to add their own Custom map, which will override the original map.
0.11.0b LIVE CHANGE
[Drops]
- Fixed a bug related to huds.
- Removed the carepackage model. *INSTEAD, you will see a waypoint icon.
- Removed Firesale temporarily ( Still present in code base, you can add it back if you’d like )
- Fixed a bug allowing more than one drop to spawn. This prevents overlapped drops.
[Player]
- Fixed player monitoring (for stores)
[Store]
- Mystery Box fully animated.
- Store monitoring fix. (Previously, there was a bug allowing money to be taken later thn the purchase)
0.10.2b LIVE CHANGE
NOTE: A bug is found relating to the player. I suggest waiting until i push the fix ( In the works now )
[Drops]
- Reworked how drops are done. This will allow easier implementation of more drops.
- Added InstaKill
[Store]
- All store items can now have cusotm angles, these were pre defined before.
- All stores will now give a message if you cannot afford to pay.
- Mysterybox has a new animation.
[AI Changes]
- AI recieved a small change to kills.
- AI changes to prepare for waypoint mapping.
- AI changes to prevent some clipping.
[General Changes]
- Files have been moved, to clean up the source.
- Files have been named according to their location (Eyecandy i guess)
0.10.1b LIVE CHANGE
[Xbox Changes] - Xbox Support Fixes. [General Changes] - Added custom setLower function, this allows further customization to the hud. - Reworked hud for points, this will be continued. (Work not yet finished) - Added a check for the box being used. - Added checks to perks, You will not be sold an item if you alredy have it. [Drops] - Changes to drop ratio, and changes to how the drops work - Fixed a bug causing a loop in drops (Rarely happened) - Fixed some aspects - Added a new mechanic, drops will be redone so that they work similarly to how it’s done in other AIZ games [Zombies] - Removed a check for if the player is visible to the zombie, this is temporary and will be added back. - Removed a bug that allowed zombies to damage you after death. - Fixed some clipping - Fixed an issue causing client to lag out due to too many entities. - Fixed health progression (Still being tweaked.) - Fixed spawn progressoin (Still being tweaked.) [Player] - Player will now spawn at a specified location - Player will now see other players name and money. - Players will no longer be able to interact with a store item at the same time as another user. * instead, if the store item cannot be used more than one at a time, it will display that it’s in use, and who is using it. - Players will have a task system for each map, they must either Die, or Complete the task to end the game. (Not implemented, but layed out.
0.8b [Xbox Changes] - Possible fix for mystery box issues [General Changes] - Changes to mysterybox monitor, this will allow users to see if the box is in use. - Changes in mysterybox, will now take out money at time of purchase. - Changes to mysterybox, will now display the current user for the box. (if in use) - Changes to Zombies Spawning, will now spawn appropriately. [Drops] - Drop ratio has been decreased to fit a resonable drop ratio of 1/20. This makes drops less frequent.
[Zombies] - Changes to health progression
[TODO]Zombie Animations when unable to detect players, walking zombies, running zombies, Special Round (Deciding how to implement)
0.7b []Xbox bugs are showing up
- Movement and Angles fixed []General Improvements to round progression []Decrease in drop probability []Decrease in spawn per round
0.6b []Xbox bugs -found with ai movement
- bug found with angles
- Waypoint bug with boxes, they are disappearing. []General bugs -Respawned players will no repeat spawn each round after zombie elminiation.